Audio Recording of NARIP Webinar: Overview of Music In Games Deals with Jim Charne, Esq.

Audio Recording of NARIP Webinar: Overview of Music In Games Deals with Jim Charne, Esq.


At this NARIP program, we brought in expert deal-maker and attorney Jim Charne, Esq. who detailed the latest trends, where to find buyers and how to make the best deal for original or licensed music.



At this NARIP program, we brought in expert music in games deal-maker and attorney Jim Charne, Esq. who details the latest trends, where to find buyers and how to make the best deal for original or licensed music in the modern gaming industry.

Appropriate for attorneys and non-attorneys.

  • Artist Managers, Producers & Artist Reps
  • A&R, Artist Development and Marketing Executives
  • Record, Distribution & Music Publishing Executives
  • Music & Entertainment Attorneys
  • Anyone seeking music placement opportunities in games.

  • Types of music deals in gaming
  • Major areas of negotiation in music-game deals
  • Licensed Content vs. Custom Score
  • Limited rights license
  • Scope of rights
  • Use of talent’s name and likeness
  • Type of use
  • Budget / Fees
  • Ownership
  • Compensation & Credit
  • Income from ancillary use of music


  • Leading players in the mobile and video game sectors
  • Marketplace trends

PROGRAM DATE: April 28, 2015 in Los Angeles, CA
PROGRAM TIME: 1 hours, 35 minutes, 13 seconds (1:35:13)
QUESTIONS? Call 818-769-7007 or contact NARIP

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Jim Charne, Esq.

Jim Charne is a California, New York, New Jersey, and Wisconsin lawyer, whose solo practice in Santa Monica, CA is at the intersection of intellectual property, entertainment, technology, music, and commerce. His experience in software entertainment, video games, and other technology-based entertainment extends back to the formative days of the category. He began his career in the 1970s at CBS Records and at Arista Records, both in New York Jim was the first President of the Academy of Interactive Arts and Sciences (; recognized as a “Most Valuable Player” by the International Game Developers Association (; honored three times for work on behalf of games industry composers by the Game Audio Network Guild (; served as program leader and organizer 15 times for all-day legal and business tutorial programs at Game Developers Conference (; will co-present the lawyers’ professional responsibility program at the Video Game Bar Association’s May 2015 Los Angeles conference (, presented in conjunction with UCLA Law School; and is organizer and co-chair of the annual October PLI program in San Francisco, “Representing the Games Industry Client.” Jim’s articles on videogame topics have appeared in the Computer and Internet Lawyer, The Licensing Journal, and the magazine of the Los Angeles County Bar Association.

Program Music Courtesy of Sparks & Silouhettes


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