You are invited to NARIP’s FREE Webinar
Overview of Music In Games Deals
With Jim Charne, Esq.
on Tuesday, April 28, 2015 at 5:30 p.m. (PST)
Registered attendees will receive an email with a link
to view Webinar about 10 minutes before the start of the event.
(be sure to check your spam folder).
Join us online from anywhere in the world!
Music placement opportunities in video games have skyrocketed.
At this NARIP program, we bring in expert deal-maker and attorney Jim Charne, Esq. who will detail the latest trends, where to find buyers and how to make the best deal for original or licensed music.
Join us for this information-packed session.
YOU WILL LEARN
- Types of music deals in gaming
- Major areas of negotiation in music-game deals
- Licensed Content vs. Custom Score
- Limited rights license
- Scope of rights
- Use of talent’s name and likeness
- Type of use
- Budget / Fees
- Compensation & Credit
- Income from ancillary use of music
- Leading players in the mobile and video game sectors
- Marketplace trends
GUEST SPEAKERS (scroll down for speaker profiles):
Jim Charne, Esq.
Tess Taylor, NARIP President (moderator)
WHO SHOULD ATTEND
Artist Managers, Producers & Artist Reps
A&R, Artist Development and Marketing Executives
Record, Distribution & Music Publishing Executives
Music & Entertainment Attorneys
Anyone seeking placement opportunities in games.
FOLLOW US, LIKE US, LOVE US!
TWEET ABOUT OUR SPEAKERS & EVENT
Tuesday, April 28, 2015
5:30 p.m. – Program begins (Pacific Standard Time)
6:30 p.m. – Audience Q & A
7:00 p.m. – Program ends
On the Internet, join our program from anywhere in the world! You will receive instructions on how to join the online discussion when your registration is complete (just scroll down to register NOW).
All registered attendees will receive an email with a link to view Webinar
about 10 minutes before the start of the event.
– FREE with RSVP for NARIP Members and Non-members (just scroll down)
– $25 for materials (PPT, samples deals, etc.) *Choose Premium Ticket Below
– $75 for 2.5 MCLE credits (includes all handouts and materials)
Send MCLE payment via paypal to firstname.lastname@example.org, or call 818 769 7007 to pay over the phone
MUSIC IN GAMES QUESTIONS?
Submit YOUR questions to be addressed during our program, get feedback and recommendations specific to YOUR situation from Jim Charne via Twitter and follow us now: @NARIP Feel free to submit questions in advance and/or during the session. Official hash-tag for this event is #NARIPgames.
Congratulations! You made a wise choice, and you’ll enjoy this NARIP program. Because you are registering for the program, we offer you the MP3 recording of this Webinar and accompanying documents (if any) for only $25. Please select the “Premium Ticket” option below if you’d like to add the MP3 to your order.
Call 818-769-7007 or contact NARIP
SOURCES FOR MORE INFORMATION
- Academy of Interactive Arts and Sciences
- International Game Developers Association
- Game Audio Network Guild
- Game Developers Conference
- Video Game Bar Association
ABOUT THE SPEAKER
Jim Charne, Esq.
Jim Charne is a California, New York, New Jersey, and Wisconsin lawyer, whose solo practice in Santa Monica, CA is at the intersection of intellectual property, entertainment, technology, music, and commerce. His experience in software entertainment, video games, and other technology-based entertainment extends back to the formative days of the category. He began his career in the 1970s at CBS Records and at Arista Records, both in New York Jim was the first President of the Academy of Interactive Arts and Sciences (interactive.org); recognized as a “Most Valuable Player” by the International Game Developers Association (igda.org); honored three times for work on behalf of games industry composers by the Game Audio Network Guild (audiogang.org); served as program leader and organizer 15 times for all-day legal and business tutorial programs at Game Developers Conference (gdconf.com); will co-present the lawyers’ professional responsibility program at the Video Game Bar Association’s May 2015 Los Angeles conference (vgba.org), presented in conjunction with UCLA Law School; and is organizer and co-chair of the annual October PLI program in San Francisco, “Representing the Games Industry Client.” Jim’s articles on videogame topics have appeared in the Computer and Internet Lawyer, The Licensing Journal, and the magazine of the Los Angeles County Bar Association.
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